Xaihi

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★★★★★
Xaihi
Caster.png
Xaihi icon.png
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Availability

Stats

Attributes

1 20 30 40 50 60 70
HP 326 723 1091 1637 2437 3596 5249
ATK 29 65 97 146 218 321 469
DEF 15 35 53 80 121 182 269
PEN 19 43 66 100 152 227 336
Physical RES 0 % 0 % 0 % 0 % 0 % 0 % 0 %
Heat RES 0% 0% 0% 0% 0% 0% 0%
Pulse RES 0% 0% 0% 0% 0% 0% 0%
Crystal RES 0 % 0 % 0 % 0 % 0 % 0 % 0 %
Weight 1.0 1.0 1.0 1.0 1.0 1.0 1.0
Critical Rate 5 % 5 % 5 % 5 % 5 % 5 % 5 %
Critical Damage 50 % 50 % 50 % 50 % 50 % 50 % 50 %
Attack Range 7.0 7.0 7.0 7.0 7.0 7.0 7.0
Attack Rate 1.0 1.0 1.0 1.0 1.0 1.0 1.0
Hatred 1.0 1.0 1.0 1.0 1.0 1.0 1.0
Elemental Orb Spawning Efficiency 100 % 100 % 100 % 100 % 100 % 100 % 100 %

Promotion

Break 1
  • Maximum level increased to 30.
  • Side Attack and Stack Overflow maximum level increased to 5.
  • New talent: Trap Attack.
Level 20
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127
Break 2
  • Maximum level increased to 40.
Level 30
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305
Break 3
  • Maximum level increased to 50.
  • Trap Attack improved.
Level 40
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614
Break 4
  • Maximum level increased to 60.
  • Side Attack and Stack Overflow maximum level increased to 6.
Level 50
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1.601K
Break 5
  • Maximum level increased to 70.
Level 60
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1.781K

Skills

Skill-Xaihi1.png
Side Attack
Skill
Level Effect SP cost Cooldown
Level 1
Deals Crystal damage equal to 170% ATK and inflicts 1 Poise Damage; After the hit, have a 20% chance to spawn an Elemental Orb - 12s
Level 2
Deals Crystal damage equal to 200% ATK and inflicts 1 Poise Damage; After the hit, have a 20% chance to spawn an Elemental Orb - 11s
Level 3
Deals Crystal damage equal to 230% ATK and inflicts 1 Poise Damage; After the hit, have a 20% chance to spawn an Elemental Orb - 11s
Level 4
Deals Crystal damage equal to 260% ATK and inflicts 1 Poise Damage; After the hit, have a 20% chance to spawn an Elemental Orb - 10s
Level 5
Deals Crystal damage equal to 290% ATK and inflicts 1 Poise Damage; After the hit, have a 20% chance to spawn an Elemental Orb - 10s
Level 6
Deals Crystal damage equal to 320% ATK and inflicts 1 Poise Damage; After the hit, have a 20% chance to spawn an Elemental Orb - 9s
File:Skill-Xaihi2.png
Stack Overflow
Ultimate
Level Effect SP cost Cooldown
Level 1
Summons a Crystal Sphere that cycle around self; When enemies receive damage from skills from allies, the Crystal Sphere will attack the target, dealing Crystal damage equal to 150% ATK. The Crystal Sphere lasts for 15 seconds, and spawns an Elemental Orb upon disappearing 7 -
Level 2
Summons a Crystal Sphere that cycle around self; When enemies receive damage from skills from allies, the Crystal Sphere will attack the target, dealing Crystal damage equal to 175% ATK. The Crystal Sphere lasts for 15 seconds, and spawns an Elemental Orb upon disappearing 7 -
Level 3
Summons a Crystal Sphere that cycle around self; When enemies receive damage from skills from allies, the Crystal Sphere will attack the target, dealing Crystal damage equal to 200% ATK. The Crystal Sphere lasts for 15 seconds, and spawns an Elemental Orb upon disappearing 7 -
Level 4
Summons a Crystal Sphere that cycle around self; When enemies receive damage from skills from allies, the Crystal Sphere will attack the target, dealing Crystal damage equal to 225% ATK. The Crystal Sphere lasts for 15 seconds, and spawns an Elemental Orb upon disappearing 7 -
Level 5
Summons a Crystal Sphere that cycle around self; When enemies receive damage from skills from allies, the Crystal Sphere will attack the target, dealing Crystal damage equal to 250% ATK. The Crystal Sphere lasts for 15 seconds, and spawns an Elemental Orb upon disappearing 7 -
Level 6
Summons a Crystal Sphere that cycle around self; When enemies receive damage from skills from allies, the Crystal Sphere will attack the target, dealing Crystal damage equal to 280% ATK. The Crystal Sphere lasts for 15 seconds, and spawns an Elemental Orb upon disappearing 6 -

Skill upgrades

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Talent(s)

Trap Attack
Break 1 Pursuits have 15% chance to spawn an Elemental Orb
Break 3 Pursuits have 25% chance to spawn an Elemental Orb

Base skills

Template:Bsd Foundry and Anvil
When this Operator is assigned to the Processor, reduces cost of fusing Gears by 15%.
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When this Operator is assigned to the Miner, efficiency of mining non-Originium Ores by 15%.